dwarf

Description:

Male Dwarf Cleric 3
Lawful Good

Strength 12 (1)
Dexterity 15 (
2)
Constitution 17 (3)
Intelligence 15 (
2)
Wisdom 8 (-1)
Charisma 7 (-2)
Size: Medium
Height: 4’ 2"
Weight: 165 lb
Skin: Tan
Eyes: Hazel
Hair: Black Wavy; Average Beard
Domains: Earth Healing

Energy: Positive [Healing / Turns Undead]

Total Hit Points: 35 [includes toughness x1]

Speed: 20 feet

Armor Class: 19 = 10 +5 [breastplate] +2 [heavy steel] +2 [dexterity]

Touch AC: 12
Flat-footed: 17
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +6 = 3 [base] +3 [constitution]
Reflex save: +3 = 1 [base] +2 [dexterity]
Will save: +2 = 3 [base] -1 [wisdom]
Attack (handheld): +3 = 2 [base] +1 [strength]
Attack (unarmed): +3 = 2 [base] +1 [strength]
Attack (missile): +4 = 2 [base] +2 [dexterity]
Grapple check: +3 = 2 [base] +1 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.

Languages: Common Dwarven Goblin Orc

Dwarven Waraxe [1d10, crit x3, 8 lb., one-handed, slashing]

Breast plate [medium; +5 AC; max dex +3; check penalty -4; 30 lb.]

Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]

Feats:

Improved Shield Bash
Toughness x1
Traits:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 2 =
+2
Balance Dex* 2 =
+2
Bluff Cha -2 =
-2
Climb Str* 1 =
+1
Concentration Con 7 =
+3
+4
Craft_1 Int 4 =
+2
+2
Craft_2 Int 2 =
+2
Craft_3 Int 2 =
+2
Diplomacy Cha 0 =
-2
+2
Disguise Cha -2 =
-2
Escape Artist Dex* 2 =
+2
Forgery Int 2 =
+2
Gather Information Cha -2 =
-2
Heal Wis 3 =
-1
+4
Hide Dex* 2 =
+2
Intimidate Cha -2 =
-2
Jump Str* -5 =
+1
-6 [speed 20]
Knowledge (arcana) Int 6 =
+2
+4
Knowledge (dungeoneering) Int 4 =
+2
+2
Knowledge (religion) Int 6 =
+2
+4
Listen Wis -1 =
-1
Move Silently Dex* 2 =
+2
Perform_1 Cha -2 =
-2
Perform_2 Cha -2 =
-2
Perform_3 Cha -2 =
-2
Perform_4 Cha -2 =
-2
Perform_5 Cha -2 =
-2
Ride Dex 2 =
+2
Search Int 2 =
+2
Sense Motive Wis -1 =
-1
Spellcraft Int 4 =
+2
+2
Spot Wis -1 =
-1
Survival Wis -1 =
-1
Swim Str** 1 =
+1
Use Rope Dex 2 =
+2

  • = check penalty for wearing armor

Your wisdom is too low to use clerical magic.

Dwarf:

+2 constitution / -2 charisma (already included)

Can move 20 feet even if in heavy armor

Darkvision (see 60 feet in pitch-dark)

Stonecunning (+2 on searching stone, intuit depth)

+2 racial bonus on saves vs. poison

+2 racial bonus on saves vs. spells / spell-like abilities

+1 racial bonus to hit orcs and goblinoids

+4 dodge bonus on AC against giants

+4 stability bonus to avoid being tripped/bull rushed standing on solid ground

+2 racial bonus on appraise checks if stone/metal

Cleric:
Alignment Aura

Spontaneous Casting (heal)

Turn Undead (1x/day)

Domain choices give additional abilities

Class HP rolled
Level 1: Cleric 8
Level 2: Cleric 8
Level 3: Cleric 7

Equipment:

53 lb
2 lb
5 lb
3 lb
2 lb

10 lb
10 lb
20 lb
1 lb
4 lb
1 lb
1 lb
2 lb
3 lb
_____
117 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Blanket, winter x1
Flasks x1
Flint and steel
Rations (1 day) x10
Rope (50’, hempen) x1
Tent
Torches x1
Waterskins x1
Healer kit
Holy symbol (silver)
Spell component pouch
Spellbook x1

Total

Bio:

dwarf

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